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Dev Diary Part 2 – The Achievements were the deal!

by Archona Games | 12 05 2020 | Designer Diary, Small Empires Series, Small Railroad Empires | 0 comments

Last time, I spoke about how things were developing prior to Small Railroad Empires, and how the idea for the game was born. Now I will talk a bit about how the game itself developed. When I first designed the game, the core mechanics were the pickup and deliver and...

Dev Diary Part 1 – Small Railroad Empires

by Archona Games | 06 05 2020 | Designer Diary, Small Empires Series, Small Railroad Empires | 0 comments

Back in 2016 when we successfully funded our first game Small Star Empires, we sat down and talked about our next steps ahead. We really liked the design philosophy behind Small Star Empires – it offered a simple game system with few rules that in turn offered deep...

From Small to 4X – 2nd Edition and Expansions Developer Diary

by Archona Games | 06 05 2018 | Designer Diary, Small Star Empires | 0 comments

When we first started developing the idea that Milan had for the expansions, we knew that the game can grow into something way beyond we had originally intended. Since the basic rule, which lets a player move only one of his ships (and collect some points) is what...
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